Part 6 - The Dribble Maze
(Start this scene with a short clip of players dribbling through a big dribble maze. Make sure the clip is done by panning from one end of the maze to best show the size of the maze without being too zoomed out)
Coach: "So far we've only looked at drills that are games. Games are great because they encourage players to try harder because they want to win and they're having fun. The one problem with games is that weaker players can sometimes get frustrated because they can't properly compete against the stronger players. If they can't compete then they will not have as much time with the ball and thus will not improve."
(start with a view of the coach but then move onto scenes of players struggling as the coach discusses them)
Coach: "The Dribble Maze offers a bit of a compromise to help to solve this problem. This drill offers elements from both the traditional soccer drill and that of a game. This allows all players to practice equally while still maintaining a level of fun as well."
(this whole scene done facing coach from the front)
Coach: "The Dribble Maze is very simple to set up. All you need is a handful of practice cones and a reasonable long and narrow area in which to setup the maze; additionally each player will need a ball. Lay the cones out in a kind of waving line like so with the cones no more that 3 feet apart. 3 feet is a good distance for adults using a size 5 soccer ball. A shorter distance apart may be better for younger kids with smaller sized soccer balls. The reason for the waving line is to promote ball control and keep the drill dynamic. If the maze is a straight line then the drill becomes redundant and doesn't test a player's ability to adapt to different situations."
(do the scene with the coach on a field setting up the cones with different views and stages of setup to best show the preparation for the drill)
Coach: "Send the players dribbling though the maze at a fairly quick pace so that all players are constantly in motion but slow enough so that there isn't a bottleneck. Give more time behind slower players and less time behind faster ones. Try to make the maze long enough that all players can be in the maze at one time. With all players in the maze at one time you can be sure that all players are always busy and as a coach you are then free to watch players instead of telling them when to go. When a player gets to the end they cycle off and dibble back to the beginning of the maze. Try to push the players to go as fast as they can through the maze without missing any of the cones. When they've got it right it should look like this."
(start the scene looking at the coach and then switch to clips of the drill in action as well as the coach telling players when to start into the maze. At then end show the coach going though the cones by themselves as fast as they can while keeping control. For this demo keeping control is more important than speed)
Coach: "ok so we've seen how The Dribble Maze works as a drill, let's make it into a bit of a game. Be sure to always start with the drill part of The Dribble Maze so that players can warm-up and improve before they start competing."
(start looking at the coach and then at the end switch to a quick clip of what the Dribble Maze looks like when players are competing)
Coach: "First get all players to pair up with someone of similar dribbling skill. All players still need a ball each. This time we'll be sending two players at a time with one partner following immediately behind the first. The object is for the first partner to increase the gap between the two of them while the second partner tries to stay immediately behind the first at all times. Use the same gap between the groups of two as you did for the individuals. The first player must not skip any cones while the second player may skip cones if it means keeping right behind the first partner. The second player is still trying to dribble through the cones."
(start with a view of the coach and then move to different clips of the drill in action in order to best illustrate the point the coach is making)
Coach: "In order to promote some friendly competition, have the second player yell at the first. They can yell things like 'hurry up,' 'faster slow-poke,' 'my grandma has better wheels than you,' (see notes for fourth insult). Anything that is sarcastically insulting is fine. Not only does this motivate the first player to push themselves to go faster but it also lets them know where the player behind them is. If they weren't sure where their partner was they may not go as fast and assume they were further ahead. Anything that motivates a player to push themselves and improve is a good thing."
(most of this scene will be done facing the coach. When the scene gets to where the coach is saying his suggested insults, use staged clips where the coach yells these things to their partner. Maybe add a fourth one where the coach first says to the camera "and my personal favorite," and then use a clip where the coach says something that is bleeped out and his partner kicks them in the sac or punches them out or something. Then have the scene go back to the coach where they'll say "ok maybe don't use that one").